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combat robotics xr: 
training simulator 

engage rookies in a safe pilot training with mixed reality simulations in collaboration with experimental division.
[active project]
Team
Project Manager & Lead Developer: Phoebe Lin
Developer: Ojas Kulkarni
Experimental Division Collaboration
Skills
Fusion 360, Bezi, Unity3D, C#, Unity Physics, Meta Quest 3
Timeline
April 2024 - Present

What is Mixed reality?

Livin' in a mixed reality world

Before I delved into exploring the combat robotics applications of this project, I led a group in researching Mixed Reality and its use cases in today's world.

 

I secured a collaboration with Bezi to bring in an accessible and hands-on workshop about mixed reality development using their 3D spatial design app to UT Austin for the first time.

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Unity-logo.png
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Overview

this fun project is for training rookies!

As the world adopts mixed reality, I wanted to design for today's biggest MR use case: simulation-based training and experiential learning. With this exploration, I hope to build a tool for rookies to practice driving realistic combat robots anywhere with game-based drills. 

 

This active project will take new forms of collaborations as I move forward with Experimental Division after delivering the proof of concept for the class I independently pitched this in. This is my initial pitch deck to Austin's Premiere Combat Robotics Organization, the Experimental Division and my Immersive Media Studio class. 

Week 1

Here is development progress after roughly one week turnaround of 4-5 hours development per day. (Shown here is the CAD model of The Throngler from Experimental Division's Strategy Lead, Ian M.)

 

Considering my team's first time exploring MR development in Unity, this was a rather fast turnaround even after the roadbumps in version control and initial Meta SDK learning curve.

full Physics simulation 

Proof of Concept

After a weeks worth of development spread out through the month of April 2024, we delivered this proof of concept with plans for future development. I hope to take this project on as an independent collaboration with Experimental Division next semester.

This project was unique in that I wanted to dive more into the
technical side of the pipeline using Unity3D and the Meta XR development pipeline! With this new XR development skill, I hope to become a better cross-team communicator and immersive experience designer.

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