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producing Immersive Experiences for Good
producing for a 12 person team to create A video game for respiratory health.
Team
Skills
Director:
David D.S. Cohen
Producer
Phoebe Lin
Technical Writer
Sydney
Gameplay Engineers
Henry Chen
Matthew Meldrum
Christian Schlenker
Lajeeth thangavel
Stephen Ozan
Keshav R Iyer
Technical Artists / Designers
Victoria Cheung
Kevin Vuong
Camilla De La Puente
Lydia Fan
Leadership, Game Production, Cross-Team Communication, SCRUM, Game Design, Learning Design, Project Management, Notion, Agile, Unity, Figma
Timeline
January 2024 - Present
[ACTIVE PROJECT]
Overview
Working closely with healthcare researchers and engineers, I will led team consisting of a total of 11 designers, engineers, and artists to produce for the Games for Good class. Here's what I'm doing:
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1. Through this project, I strive to gain new perspectives on how to produce games for social impact implementing the newest learning design methodologies and user research techniques.
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2. This will be an exciting opportunity to work with game industry veteran David D.S. Cohen at the University of Texas at Austin, who produced my favorite childhood learning game, Animal Jam!
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3. Currently, all my work is under an NDA. Please reach out if you have general questions regarding my work.
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