producing Immersive Experiences for Good
rESUME
Creative technologist with 3+ years of experience blending strategy, creativity, and technology into a “swiss-army knife” skill set with a proven track record in leading rapid prototyping and delivering impactful, audience-centered interactive experiences and products, including XR/VR/AR story worlds, physical-digital experiential marketing, and educational video games. People manager versed in driving cross-functional collaboration on teams ranging from 4 to 32 people, leading end-to-end design processes, and conducting audience research to craft immersive, client-focused solutions.
wORK eXPERIENCE
Jan 2025 - Present
AR/VR Sci-Visualization Developer
Texas Advanced Computing Center
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Establish end-to-end designs for interactive and sensorial museum application prototypes for public K to 12 audiences to explore molecular chemistry data with a team of 4 developers over 5 months.

Jun 2024 - Aug 2024
NASA Climate Game Development Intern
National Aeronautics and Space Administration

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Collaborated with NASA scientists to develop an upcoming large-scale multiplayer turn-based strategy simulation game over 10 weeks via remote collaboration with a team of 4 interns for Unity3D development, economic data storytelling, card system design, and project management.
Jan 2023 - May 2024
Lab Manager / Immersive Experience Designer
Texas Immersive Institute
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Pitched audience-centered physical and digital solutions using cutting-edge technologies such as AR/VR/MR and AI beings on cross-functional teams of 5 to 32 to real-world clients such as Dell Technologies and Netspend.
