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rESUME

Creative technologist with 3+ years of experience blending strategy, creativity, and technology into a “swiss-army knife” skill set with a proven track record in leading rapid prototyping and delivering impactful, audience-centered interactive experiences and products, including XR/VR/AR story worlds, physical-digital experiential marketing, and educational video games. People manager versed in driving cross-functional collaboration on teams ranging from 4 to 32 people, leading end-to-end design processes, and conducting audience research to craft immersive, client-focused solutions.

Education

2022-2026

University of Texas at Austin

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Bachelor of Science, Arts & Entertainment Technologies – Game Design Emphasis 

  • Texas Immersive Sequence (XR/MR/VR/AR Specialization) 

  • Minor in Computer Science (Computing & Programming Certification) 

  • Minor in Business Foundations

  • University Honors

wORK eXPERIENCE

Jan 2025 - Present

AR/VR Sci-Visualization Developer 

Texas Advanced Computing Center

  • Establish end-to-end designs for interactive and sensorial museum application prototypes for public K to 12 audiences to explore molecular chemistry data with a team of 4 developers over 5 months.

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Jun 2024 - Aug 2024 

NASA Climate Game Development Intern

National Aeronautics and Space Administration

  • Collaborated with NASA scientists to develop an upcoming large-scale multiplayer turn-based strategy simulation game over 10 weeks via remote collaboration with a team of 4 interns for Unity3D development, economic data storytelling, card system design, and project management.

Jan 2023 - May 2024 

Lab Manager / Immersive Experience Designer 

Texas Immersive Institute

  • Pitched audience-centered physical and digital solutions using cutting-edge technologies such as AR/VR/MR and AI beings on cross-functional teams of 5 to 32 to real-world clients such as Dell Technologies and Netspend. 

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